Consider a repeated bimatrix game. We deﬁne “bugs” as players whose “strategy” is to react myopically to whatever the opponent did on the previous iteration. We believe that in some contexts this is a more realistic model of behavior than the standard “supremely rational” noncooperative game player. We consider possible outcome paths that can occur as the result of bugs playing a game. We also compare how bugs fare over a suitable “universe of games,” as compared with standard “Nash” players and “maximin” players.
Quint, Thomas; Shubik, Martin; and Yan, Dickey, "Dumb Bugs and Bright Noncooperative Players: Games, Context and Behavior" (1995). Cowles Foundation Discussion Papers. 1337.